Tugas Menggambar Pemandangan 1. Foto Classnya
2. Canvas
 import javax.swing.*;  
 import java.awt.*;  
 import java.util.List;  
 import java.util.*;  
 /**  
  * Canvas is a class to allow for simple graphical drawing on a canvas.  
  * This is a modification of the general purpose Canvas, specially made for  
  * the BlueJ "shapes" example.   
  *  
  * @author: M Thalut Nadhil Q
  *  
  * 
  */  
 public class Canvas  
 {  
   // Note: The implementation of this class (specifically the handling of  
   // shape identity and colors) is slightly more complex than necessary. This  
   // is done on purpose to keep the interface and instance fields of the  
   // shape objects in this project clean and simple for educational purposes.  
      private static Canvas canvasSingleton;  
      /**  
       * Factory method to get the canvas singleton object.  
       */  
      public static Canvas getCanvas()  
      {  
           if(canvasSingleton == null) {  
                canvasSingleton = new Canvas("BlueJ Shapes Demo", 1000, 800, Color. white);  
           }  
           canvasSingleton.setVisible(true);  
           return canvasSingleton;  
      }  
      // ----- instance part -----  
   private JFrame frame;  
   private CanvasPane canvas;  
   private Graphics2D graphic;  
   private Color backgroundColour;  
   private Image canvasImage;  
   private List objects;  
   private HashMap shapes;  
   /**  
    * Create a Canvas.  
    * @param title title to appear in Canvas Frame  
    * @param width the desired width for the canvas  
    * @param height the desired height for the canvas  
    * @param bgClour the desired background colour of the canvas  
    */  
   private Canvas(String title, int width, int height, Color bgColour)  
   {  
     frame = new JFrame();  
     canvas = new CanvasPane();  
     frame.setContentPane(canvas);  
     frame.setTitle(title);  
     canvas.setPreferredSize(new Dimension(width, height));  
     backgroundColour = bgColour;  
     frame.pack();  
     objects = new ArrayList();  
     shapes = new HashMap();  
   }  
   /**  
    * Set the canvas visibility and brings canvas to the front of screen  
    * when made visible. This method can also be used to bring an already  
    * visible canvas to the front of other windows.  
    * @param visible boolean value representing the desired visibility of  
    * the canvas (true or false)   
    */  
   public void setVisible(boolean visible)  
   {  
     if(graphic == null) {  
       // first time: instantiate the offscreen image and fill it with  
       // the background colour  
       Dimension size = canvas.getSize();  
       canvasImage = canvas.createImage(size.width, size.height);  
       graphic = (Graphics2D)canvasImage.getGraphics();  
       graphic.setColor(backgroundColour);  
       graphic.fillRect(0, 0, size.width, size.height);  
       graphic.setColor(Color.black);  
     }  
     frame.setVisible(visible);  
   }  
   /**  
    * Draw a given shape onto the canvas.  
    * @param referenceObject an object to define identity for this shape  
    * @param color      the color of the shape  
    * @param shape      the shape object to be drawn on the canvas  
    */  
    // Note: this is a slightly backwards way of maintaining the shape  
    // objects. It is carefully designed to keep the visible shape interfaces  
    // in this project clean and simple for educational purposes.  
   public void draw(Object referenceObject, String color, Shape shape)  
   {  
        objects.remove(referenceObject);  // just in case it was already there  
        objects.add(referenceObject);   // add at the end  
        shapes.put(referenceObject, new ShapeDescription(shape, color));  
        redraw();  
   }  
   /**  
    * Erase a given shape's from the screen.  
    * @param referenceObject the shape object to be erased   
    */  
   public void erase(Object referenceObject)  
   {  
        objects.remove(referenceObject);  // just in case it was already there  
        shapes.remove(referenceObject);  
        redraw();  
   }  
   /**  
    * Set the foreground colour of the Canvas.  
    * @param newColour  the new colour for the foreground of the Canvas   
    */  
   public void setForegroundColor(String colorString)  
   {  
           if(colorString.equals("red"))  
                graphic.setColor(Color.red);  
           else if(colorString.equals("black"))  
                graphic.setColor(Color.black);  
           else if(colorString.equals("blue"))  
                graphic.setColor(Color.blue);  
           else if(colorString.equals("yellow"))  
                graphic.setColor(Color.yellow);  
           else if(colorString.equals("green"))  
                graphic.setColor(Color.green);  
           else if(colorString.equals("magenta"))  
                graphic.setColor(Color.magenta);  
           else if(colorString.equals("white"))  
                graphic.setColor(Color.white);  
           else  
                graphic.setColor(Color.black);  
   }  
   /**  
    * Wait for a specified number of milliseconds before finishing.  
    * This provides an easy way to specify a small delay which can be  
    * used when producing animations.  
    * @param milliseconds the number   
    */  
   public void wait(int milliseconds)  
   {  
     try  
     {  
       Thread.sleep(milliseconds);  
     }   
     catch (Exception e)  
     {  
       // ignoring exception at the moment  
     }  
   }  
      /**  
       * Redraw ell shapes currently on the Canvas.  
       */  
      private void redraw()  
      {  
           erase();  
           for(Iterator i=objects.iterator(); i.hasNext(); ) {  
       ((ShapeDescription)shapes.get(i.next())).draw(graphic);  
     }  
     canvas.repaint();  
   }  
   /**  
    * Erase the whole canvas. (Does not repaint.)  
    */  
   private void erase()  
   {  
     Color original = graphic.getColor();  
     graphic.setColor(backgroundColour);  
     Dimension size = canvas.getSize();  
     graphic.fill(new Rectangle(0, 0, size.width, size.height));  
     graphic.setColor(original);  
   }  
   /************************************************************************  
    * Inner class CanvasPane - the actual canvas component contained in the  
    * Canvas frame. This is essentially a JPanel with added capability to  
    * refresh the image drawn on it.  
    */  
   private class CanvasPane extends JPanel  
   {  
     public void paint(Graphics g)  
     {  
       g.drawImage(canvasImage, 0, 0, null);  
     }  
   }  
   /************************************************************************  
    * Inner class CanvasPane - the actual canvas component contained in the  
    * Canvas frame. This is essentially a JPanel with added capability to  
    * refresh the image drawn on it.  
    */  
   private class ShapeDescription  
   {  
        private Shape shape;  
        private String colorString;  
           public ShapeDescription(Shape shape, String color)  
        {  
             this.shape = shape;  
             colorString = color;  
        }  
           public void draw(Graphics2D graphic)  
           {  
                setForegroundColor(colorString);  
                graphic.fill(shape);  
           }  
   }  
 }  
3. Square
 import java.awt.*;  
 /**  
  * A square that can be manipulated and that draws itself on a canvas.  
  *   
  * @author M Thalut Nadhil Q
  * 
  */  
 public class Square  
 {  
   private int size;  
   private int xPosition;  
   private int yPosition;  
   private String color;  
   private boolean isVisible;  
   /**  
    * Create a new square at default position with default color.  
    */  
   public Square()  
   {    
     size=1000;  
     xPosition = 60;  
     yPosition = 50;  
     color = "red";  
     isVisible = false;  
   }  
   /**  
    * Make this square visible. If it was already visible, do nothing.  
    */  
   public void makeVisible()  
   {  
     isVisible = true;  
     draw();  
   }  
   /**  
    * Make this square invisible. If it was already invisible, do nothing.  
    */  
   public void makeInvisible()  
   {  
     erase();  
     isVisible = false;  
   }  
   /**  
    * Move the square a few pixels to the right.  
    */  
   public void moveRight()  
   {  
     moveHorizontal(20);  
   }  
   /**  
    * Move the square a few pixels to the left.  
    */  
   public void moveLeft()  
   {  
     moveHorizontal(-20);  
   }  
   /**  
    * Move the square a few pixels up.  
    */  
   public void moveUp()  
   {  
     moveVertical(-20);  
   }  
   /**  
    * Move the square a few pixels down.  
    */  
   public void moveDown()  
   {  
     moveVertical(20);  
   }  
   /**  
    * Move the square horizontally by 'distance' pixels.  
    */  
   public void moveHorizontal(int distance)  
   {  
     erase();  
     xPosition += distance;  
     draw();  
   }  
   /**  
    * Move the square vertically by 'distance' pixels.  
    */  
   public void moveVertical(int distance)  
   {  
     erase();  
     yPosition += distance;  
     draw();  
   }  
   /**  
    * Slowly move the square horizontally by 'distance' pixels.  
    */  
   public void slowMoveHorizontal(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       xPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Slowly move the square vertically by 'distance' pixels.  
    */  
   public void slowMoveVertical(int distance)  
   {  
     int delta;  
     if(distance < 0)   
     {  
       delta = -1;  
       distance = -distance;  
     }  
     else   
     {  
       delta = 1;  
     }  
     for(int i = 0; i < distance; i++)  
     {  
       yPosition += delta;  
       draw();  
     }  
   }  
   /**  
    * Change the size to the new size (in pixels). Size must be >= 0.  
    */  
   public void changeSize(int newSize)  
   {  
     erase();  
     size = newSize;  
     draw();  
   }  
   /**  
    * Change the color. Valid colors are "red", "yellow", "blue", "green",  
    * "magenta" and "black".  
    */  
   public void changeColor(String newColor)  
   {  
     color = newColor;  
     draw();  
   }  
   /*  
    * Draw the square with current specifications on screen.  
    */  
   private void draw()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
       canvas.draw(this, color,  
             new Rectangle(xPosition, yPosition, size, size));  
       canvas.wait(10);  
     }  
   }  
   /*  
    * Erase the square on screen.  
    */  
   private void erase()  
   {  
     if(isVisible) {  
       Canvas canvas = Canvas.getCanvas();  
           }  
      }  
 }  
4. Triangle
 import java.awt.*;  
 /**  
  * A triangle that can be manipulated and that draws itself on a canvas.  
  *   
  * @author     M Thalut Nadhil Q
  *  
  */  
 public class Triangle  
 {  
   private int height;  
   private int width;  
      private int xPosition;  
      private int yPosition;  
      private String color;  
      private boolean isVisible;  
   /**  
    * Create a new triangle at default position with default color.  
    */  
   public Triangle()  
   {  
           height = 30;  
           width = 40;  
           xPosition = 50;  
           yPosition = 15;  
           color = "green";  
           isVisible = false;  
   }  
      /**  
       * Make this triangle visible. If it was already visible, do nothing.  
       */  
      public void makeVisible()  
      {  
           isVisible = true;  
           draw();  
      }  
      /**  
       * Make this triangle invisible. If it was already invisible, do nothing.  
       */  
      public void makeInvisible()  
      {  
           erase();  
           isVisible = false;  
      }  
   /**  
    * Move the triangle a few pixels to the right.  
    */  
   public void moveRight()  
   {  
           moveHorizontal(20);  
   }  
   /**  
    * Move the triangle a few pixels to the left.  
    */  
   public void moveLeft()  
   {  
           moveHorizontal(-20);  
   }  
   /**  
    * Move the triangle a few pixels up.  
    */  
   public void moveUp()  
   {  
           moveVertical(-20);  
   }  
   /**  
    * Move the triangle a few pixels down.  
    */  
   public void moveDown()  
   {  
           moveVertical(20);  
   }  
   /**  
    * Move the triangle horizontally by 'distance' pixels.  
    */  
   public void moveHorizontal(int distance)  
   {  
           erase();  
           xPosition += distance;  
           draw();  
   }  
   /**  
    * Move the triangle vertically by 'distance' pixels.  
    */  
   public void moveVertical(int distance)  
   {  
           erase();  
           yPosition += distance;  
           draw();  
   }  
   /**  
    * Slowly move the triangle horizontally by 'distance' pixels.  
    */  
   public void slowMoveHorizontal(int distance)  
   {  
           int delta;  
           if(distance < 0)   
           {  
                delta = -1;  
                distance = -distance;  
           }  
           else   
           {  
                delta = 1;  
           }  
           for(int i = 0; i < distance; i++)  
           {  
                xPosition += delta;  
                draw();  
           }  
   }  
   /**  
    * Slowly move the triangle vertically by 'distance' pixels.  
    */  
   public void slowMoveVertical(int distance)  
   {  
           int delta;  
           if(distance < 0)   
           {  
                delta = -1;  
                distance = -distance;  
           }  
           else   
           {  
                delta = 1;  
           }  
           for(int i = 0; i < distance; i++)  
           {  
                yPosition += delta;  
                draw();  
           }  
   }  
   /**  
    * Change the size to the new size (in pixels). Size must be >= 0.  
    */  
   public void changeSize(int newHeight, int newWidth)  
   {  
           erase();  
           height = newHeight;  
           width = newWidth;  
           draw();  
   }  
   /**  
    * Change the color. Valid colors are "red", "yellow", "blue", "green",  
       * "magenta" and "black".  
    */  
   public void changeColor(String newColor)  
   {  
           color = newColor;  
           draw();  
   }  
      /*  
       * Draw the triangle with current specifications on screen.  
       */  
      private void draw()  
      {  
           if(isVisible) {  
                Canvas canvas = Canvas.getCanvas();  
                int[] xpoints = { xPosition, xPosition + (width/2), xPosition - (width/2) };  
                int[] ypoints = { yPosition, yPosition + height, yPosition + height };  
                canvas.draw(this, color, new Polygon(xpoints, ypoints, 3));  
                canvas.wait(10);  
           }  
      }  
      /*  
       * Erase the triangle on screen.  
       */  
      private void erase()  
      {  
           if(isVisible) {  
                Canvas canvas = Canvas.getCanvas();  
                canvas.erase(this);  
           }  
      }  
 }  
5. Cirle
 import java.awt.*;  
 import java.awt.geom.*;  
 /**  
  * A circle that can be manipulated and that draws itself on a canvas.  
  *   
  * @author     M Thalut Nadhil Q 
  * 
  */  
 public class Circle  
 {  
   private int diameter;  
      private int xPosition;  
      private int yPosition;  
      private String color;  
      private boolean isVisible;  
   /**  
    * Create a new circle at default position with default color.  
    */  
   public Circle()  
   {  
           diameter = 50;  
           xPosition = 20;  
           yPosition = 60;  
           color = "blue";  
           isVisible = false;  
   }  
      /**  
       * Make this circle visible. If it was already visible, do nothing.  
       */  
      public void makeVisible()  
      {  
           isVisible = true;  
           draw();  
      }  
      /**  
       * Make this circle invisible. If it was already invisible, do nothing.  
       */  
      public void makeInvisible()  
      {  
           erase();  
           isVisible = false;  
      }  
   /**  
    * Move the circle a few pixels to the right.  
    */  
   public void moveRight()  
   {  
           moveHorizontal(20);  
   }  
   /**  
    * Move the circle a few pixels to the left.  
    */  
   public void moveLeft()  
   {  
           moveHorizontal(-20);  
   }  
   /**  
    * Move the circle a few pixels up.  
    */  
   public void moveUp()  
   {  
           moveVertical(-20);  
   }  
   /**  
    * Move the circle a few pixels down.  
    */  
   public void moveDown()  
   {  
           moveVertical(20);  
   }  
   /**  
    * Move the circle horizontally by 'distance' pixels.  
    */  
   public void moveHorizontal(int distance)  
   {  
           erase();  
           xPosition += distance;  
           draw();  
   }  
   /**  
    * Move the circle vertically by 'distance' pixels.  
    */  
   public void moveVertical(int distance)  
   {  
           erase();  
           yPosition += distance;  
           draw();  
   }  
   /**  
    * Slowly move the circle horizontally by 'distance' pixels.  
    */  
   public void slowMoveHorizontal(int distance)  
   {  
           int delta;  
           if(distance < 0)   
           {  
                delta = -1;  
                distance = -distance;  
           }  
           else   
           {  
                delta = 1;  
           }  
           for(int i = 0; i < distance; i++)  
           {  
                xPosition += delta;  
                draw();  
           }  
   }  
   /**  
    * Slowly move the circle vertically by 'distance' pixels.  
    */  
   public void slowMoveVertical(int distance)  
   {  
           int delta;  
           if(distance < 0)   
           {  
                delta = -1;  
                distance = -distance;  
           }  
           else   
           {  
                delta = 1;  
           }  
           for(int i = 0; i < distance; i++)  
           {  
                yPosition += delta;  
                draw();  
           }  
   }  
   /**  
    * Change the size to the new size (in pixels). Size must be >= 0.  
    */  
   public void changeSize(int newDiameter)  
   {  
           erase();  
           diameter = newDiameter;  
           draw();  
   }  
   /**  
    * Change the color. Valid colors are "red", "yellow", "blue", "green",  
       * "magenta" and "black".  
    */  
   public void changeColor(String newColor)  
   {  
           color = newColor;  
           draw();  
   }  
      /*  
       * Draw the circle with current specifications on screen.  
       */  
      private void draw()  
      {  
           if(isVisible) {  
                Canvas canvas = Canvas.getCanvas();  
                canvas.draw(this, color, new Ellipse2D.Double(xPosition, yPosition,   
                                                                        diameter, diameter));  
                canvas.wait(10);  
           }  
      }  
      /*  
       * Erase the circle on screen.  
       */  
      private void erase()  
      {  
           if(isVisible) {  
                Canvas canvas = Canvas.getCanvas();  
                canvas.erase(this);  
           }  
      }  
 }  
6. Picture
 /**  
  * This class represents a simple picture. You can draw the picture using  
  * the draw method. But wait, there's more: being an electronic picture, it  
  * can be changed. You can set it to black-and-white display and back to  
  * colors (only after it's been drawn, of course).  
  *  
  * This class was written as an early example for teaching Java with BlueJ.  
  *   
  * @author M Thalut Nadhil Q
  *  
  */  
 public class Picture  
 {  
   private Square wall;  
   private Square window;  
   private Triangle roof;  
   private Square tanah;  
   private Circle sun;  
   private Circle cloud;  
   private Square ground;  
   private Triangle gunung;  
   private Triangle gunung2;  
   private Triangle road;  
   private Triangle daun;  
   private Square batang;  
   /**  
    * Constructor for objects of class Picture  
    */  
   public Picture()  
   {  
       // nothing to do... instance variables are automatically set to null  
   }     
   /**  
    * Draw this picture.  
    */  
   public void draw()  
   {  
      gunung= new Triangle();    
      gunung.changeSize(300,600);    
      gunung.moveHorizontal(700);    
      gunung.moveVertical(200);    
      gunung.changeColor("green");    
      gunung.makeVisible();  
      gunung2= new Triangle();    
      gunung2.changeSize(300,600);    
      gunung2.moveHorizontal(200);    
      gunung2.moveVertical(200);    
      gunung2.changeColor("green");    
      gunung2.makeVisible();  
      ground = new Square();    
      ground.changeColor("yellow");   
      ground.moveHorizontal(-60);    
      ground.moveVertical(450);   
      ground.makeVisible();  
      road= new Triangle();    
      road.changeSize(300,200);    
      road.moveHorizontal(450);    
      road.moveVertical(490);    
      road.changeColor("black");    
      road.makeVisible();  
      sun = new Circle();    
      sun.changeColor("yellow");    
      sun.moveHorizontal(450);    
      sun.moveVertical(200);    
      sun.changeSize(80);    
      sun.makeVisible();   
      cloud = new Circle();    
      cloud.changeColor("blue");    
      cloud.moveHorizontal(300);    
      cloud.moveVertical(120);    
      cloud.changeSize(80);    
      cloud.makeVisible();   
      cloud = new Circle();    
      cloud.changeColor("blue");    
      cloud.moveHorizontal(360);    
      cloud.moveVertical(130);    
      cloud.changeSize(70);    
      cloud.makeVisible();  
      cloud = new Circle();    
      cloud.changeColor("blue");    
      cloud.moveHorizontal(250);    
      cloud.moveVertical(120);    
      cloud.changeSize(70);    
      cloud.makeVisible();  
      cloud = new Circle();    
      cloud.changeColor("blue");    
      cloud.moveHorizontal(600);    
      cloud.moveVertical(120);    
      cloud.changeSize(80);    
      cloud.makeVisible();  
      cloud = new Circle();    
      cloud.changeColor("blue");    
      cloud.moveHorizontal(660);    
      cloud.moveVertical(130);    
      cloud.changeSize(70);    
      cloud.makeVisible();  
      cloud = new Circle();    
      cloud.changeColor("blue");    
      cloud.moveHorizontal(550);    
      cloud.moveVertical(120);    
      cloud.changeSize(70);    
      cloud.makeVisible();  
   }  
   /**  
    * Change this picture to black/white display  
    */  
   public void setBlackAndWhite()  
   {  
     if(wall != null)  // only if it's painted already...  
     {  
       wall.changeColor("black");  
       window.changeColor("white");  
       roof.changeColor("black");  
       sun.changeColor("black");  
     }  
   }  
   /**  
    * Change this picture to use color display  
    */  
   public void setColor()  
   {  
     if(wall != null)  // only if it's painted already...  
     {  
       wall.changeColor("red");  
       window.changeColor("black");  
       roof.changeColor("green");  
       sun.changeColor("yellow");  
     }  
   }  
 }  
7. Foto Hasilnya

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